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1. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Sal Landry wrote: Jowen Datloran wrote: Except the absurdity that having the SOE ships as offers in the SOE Loyalty Point store is pointless, when there is a much cheaper option available. You could say that about every single faction ba...
- by Jowen Datloran - at 2014.02.07 20:44:00
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2. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
I Love Boobies wrote: I bought a Nestor BPC via the LP store, built the Nestor, and it will likely stay in my hangar because the ship is gankbait at today's prices. I don't mind the loot drops if it means the prices drop drastically. Besides, l...
- by Jowen Datloran - at 2014.02.07 11:51:00
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3. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Ah great, so you are giving it in the rear to all those who are trying to get a Nestor through mission grinding. I see crapping all over the normal market dynamics is not a problem for you. If you want to press the price of SOE ships down to a le...
- by Jowen Datloran - at 2014.02.01 09:59:00
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4. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I'd also really like to look at finding ways to drop sisters ships outside of LP so that we can have some effect on the price in a way other than lowering the LP cost, but I'm not sure when we can get that figured out and implem...
- by Jowen Datloran - at 2014.01.24 09:15:00
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5. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Kesthely wrote: With a pricerange that looks like it would become the same price as a carrier, once things have settled down,... Even when being extremely optimistic , I will still expect you will be able to buy 2 carriers for the price on 1...
- by Jowen Datloran - at 2014.01.22 09:27:00
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6. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Most of you peeps might not know, but the Nestor will be pretty good at those COSMOS sites in high sec where you gather components for your Storyline module production. Nearly all of its bonus (except increased strength for scan probes) will come ...
- by Jowen Datloran - at 2014.01.21 13:28:00
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7. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Celia Therone wrote: Jowen Datloran wrote: ... There's something off with this math, I think. Assuming that the 3,019 isk/lp is right then... Cost from LP = 3019 * 600,000 = 1,811,400,000 Isk Cost = 150,000,000 Build Cost = ~180,000,000 (...
- by Jowen Datloran - at 2013.12.21 10:37:00
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8. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
I just did some Excel magic looking at exclusive SoE LP store items and using current Jita Price as found on Eve Market Data to make a rough estimate on the sale price of a Nestor. (Screw the formatting of data!) LP Cost ISK Cost Jita Price I...
- by Jowen Datloran - at 2013.12.20 19:36:00
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9. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
BeanBagKing wrote: Thaddeus Eggeras wrote: The SoE BS will be around the price of a Mach, or other top pirate faction BSs, maybe slightly higher, nothing more. Stop whining If thats true then there would probably be a lots less complaints,...
- by Jowen Datloran - at 2013.12.05 17:50:00
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10. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Christ. So because you only release ONE new ship with this expansion, you believe it is ok to overprice it LP wise, to make suckers out the people that want "new new new". I can get other faction battleships in high sec at a much lower LP price, a...
- by Jowen Datloran - at 2013.12.05 10:06:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Omnathious Deninard wrote: Kagura Nikon wrote: Now thigns are better.. Eve is a PVP GAME, all ships that bear weapons should be PVP ships as much as possible. It is a sandbox, and by that right I can say F*U to you...
- by Jowen Datloran - at 2013.09.05 15:19:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
This Marauder change has gone from "Great!" to "No thanks".
- by Jowen Datloran - at 2013.09.05 10:52:00
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13. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Data Analyzers can be used on other peoples ships. In case of successfully completing the puzzle, the pod will be forcefully ejected.
- by Jowen Datloran - at 2013.08.30 13:06:00
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14. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Vartan Sarkisian wrote: ..., I am assuming here that if you have a specialised bay then you can put nothing else in that bay accept for the goods that it specialises in, nor are you able to put those items in a regular bay . because if you are...
- by Jowen Datloran - at 2013.06.27 11:05:00
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15. Free To Play Idea - in Player Features and Ideas Discussion [original thread]
CCP Eterne wrote: I have removed some inappropriate posts from this thread. You missed the OP.
- by Jowen Datloran - at 2013.06.27 08:39:00
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16. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Really good changes. Variance is the key.
- by Jowen Datloran - at 2013.06.27 08:31:00
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17. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Thank you for listening to the feedback, Rise. Much appreciated. CCP Rise wrote: Special purpose bays - This will be for Hoarder, Iteron Mark II, III, and IV. We wanted to do this originally, but held back because of concerns about racial in...
- by Jowen Datloran - at 2013.06.24 14:26:00
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18. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Eladaris wrote: CCP Rise wrote: Finally a quick note on "special bays" - We talked about this option quite a bit here at the office, and also with the CSM. While it does sound fun to add some new purpose (and new depth as a result) to haule...
- by Jowen Datloran - at 2013.06.24 09:15:00
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19. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Meh, industry in Eve could do with more diversion. You know, to avoid homogenization of the industrial ships you could perhaps look into making some of them better at carrying certain stuff than others . You know you can make dedicated cargo bay...
- by Jowen Datloran - at 2013.06.19 20:27:00
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20. Suggestion: Allow all clothing and hairstyles on all races - in Player Features and Ideas Discussion [original thread]
Edited by: Jowen Datloran on 09/07/2011 12:34:50 Sorry, CCP Konflikt, but I simply do not buy that given the ability to fly any and all type ships, regardless of race and affiliations, I cannot wear any shirt or jacket of my choice. Hell, we ...
- by Jowen Datloran - at 2011.07.09 12:28:00
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